[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Hard to understand","hardToUnderstand","thumb-down"],["Incorrect information or sample code","incorrectInformationOrSampleCode","thumb-down"],["Missing the information/samples I need","missingTheInformationSamplesINeed","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-21 UTC."],[[["This documentation provides details for the `GameServerDeploymentsServiceConnectionIdempotencyPolicy` class within the Google Cloud Game Services C++ client library, specifically version 2.12.0."],["The documentation includes information on the `clone()` function, which is used to create a new copy of the `GameServerDeploymentsServiceConnectionIdempotencyPolicy` object."],["Several virtual functions are outlined, such as `ListGameServerDeployments`, `GetGameServerDeployment`, `CreateGameServerDeployment`, `DeleteGameServerDeployment`, `UpdateGameServerDeployment`, `GetGameServerDeploymentRollout`, `UpdateGameServerDeploymentRollout`, `PreviewGameServerDeploymentRollout`, and `FetchDeploymentState`, all of which take a request parameter and return a `google::cloud::Idempotency` type."],["Each function description specifies the input request parameter's type and the `google::cloud::Idempotency` return type, with no specific description other than its type."]]],[]]