public sealed class GameServerConfigName : IResourceName, IEquatable<GameServerConfigName>
Resource name for the GameServerConfig
resource.
Namespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerConfigName(String, String, String, String)
public GameServerConfigName(string projectId, string locationId, string deploymentId, string configId)
Constructs a new instance of a GameServerConfigName class from the component parts of pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
configId | String The |
Properties
ConfigId
public string ConfigId { get; }
The Config
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
DeploymentId
public string DeploymentId { get; }
The Deployment
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
IsKnownPattern
public bool IsKnownPattern { get; }
Whether this instance contains a resource name with a known pattern.
Property Value | |
---|---|
Type | Description |
Boolean |
LocationId
public string LocationId { get; }
The Location
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
ProjectId
public string ProjectId { get; }
The Project
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
Type
public GameServerConfigName.ResourceNameType Type { get; }
The GameServerConfigName.ResourceNameType of the contained resource name.
Property Value | |
---|---|
Type | Description |
GameServerConfigName.ResourceNameType |
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }
The contained UnparsedResourceName. Only non-null
if this instance contains an
unparsed resource name.
Property Value | |
---|---|
Type | Description |
UnparsedResourceName |
Methods
Format(String, String, String, String)
public static string Format(string projectId, string locationId, string deploymentId, string configId)
Formats the IDs into the string representation of this GameServerConfigName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
configId | String The |
Returns | |
---|---|
Type | Description |
String | The string representation of this GameServerConfigName with pattern
|
FormatProjectLocationDeploymentConfig(String, String, String, String)
public static string FormatProjectLocationDeploymentConfig(string projectId, string locationId, string deploymentId, string configId)
Formats the IDs into the string representation of this GameServerConfigName with pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
configId | String The |
Returns | |
---|---|
Type | Description |
String | The string representation of this GameServerConfigName with pattern
|
FromProjectLocationDeploymentConfig(String, String, String, String)
public static GameServerConfigName FromProjectLocationDeploymentConfig(string projectId, string locationId, string deploymentId, string configId)
Creates a GameServerConfigName with the pattern
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
deploymentId | String The |
configId | String The |
Returns | |
---|---|
Type | Description |
GameServerConfigName | A new instance of GameServerConfigName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerConfigName FromUnparsed(UnparsedResourceName unparsedResourceName)
Creates a GameServerConfigName containing an unparsed resource name.
Parameter | |
---|---|
Name | Description |
unparsedResourceName | UnparsedResourceName The unparsed resource name. Must not be |
Returns | |
---|---|
Type | Description |
GameServerConfigName | A new instance of GameServerConfigName containing the provided
|
GetHashCode()
public override int GetHashCode()
Returns a hash code for this resource name.
Returns | |
---|---|
Type | Description |
Int32 |
Parse(String)
public static GameServerConfigName Parse(string gameServerConfigName)
Parses the given resource name string into a new GameServerConfigName instance.
Parameter | |
---|---|
Name | Description |
gameServerConfigName | String The resource name in string form. Must not be |
Returns | |
---|---|
Type | Description |
GameServerConfigName | The parsed GameServerConfigName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
Parse(String, Boolean)
public static GameServerConfigName Parse(string gameServerConfigName, bool allowUnparsed)
Parses the given resource name string into a new GameServerConfigName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerConfigName | String The resource name in string form. Must not be |
allowUnparsed | Boolean If |
Returns | |
---|---|
Type | Description |
GameServerConfigName | The parsed GameServerConfigName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
allowUnparsed
is true
.
ToString()
public override string ToString()
The string representation of the resource name.
Returns | |
---|---|
Type | Description |
String | The string representation of the resource name. |
TryParse(String, out GameServerConfigName)
public static bool TryParse(string gameServerConfigName, out GameServerConfigName result)
Tries to parse the given resource name string into a new GameServerConfigName instance.
Parameters | |
---|---|
Name | Description |
gameServerConfigName | String The resource name in string form. Must not be |
result | GameServerConfigName When this method returns, the parsed GameServerConfigName, or |
Returns | |
---|---|
Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
TryParse(String, Boolean, out GameServerConfigName)
public static bool TryParse(string gameServerConfigName, bool allowUnparsed, out GameServerConfigName result)
Tries to parse the given resource name string into a new GameServerConfigName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerConfigName | String The resource name in string form. Must not be |
allowUnparsed | Boolean If |
result | GameServerConfigName When this method returns, the parsed GameServerConfigName, or |
Returns | |
---|---|
Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}
allowUnparsed
is true
.
Operators
Equality(GameServerConfigName, GameServerConfigName)
public static bool operator ==(GameServerConfigName a, GameServerConfigName b)
Parameters | |
---|---|
Name | Description |
a | GameServerConfigName |
b | GameServerConfigName |
Returns | |
---|---|
Type | Description |
Boolean |
Inequality(GameServerConfigName, GameServerConfigName)
public static bool operator !=(GameServerConfigName a, GameServerConfigName b)
Parameters | |
---|---|
Name | Description |
a | GameServerConfigName |
b | GameServerConfigName |
Returns | |
---|---|
Type | Description |
Boolean |