public sealed class DeployedClusterState : IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessage
Reference documentation and code samples for the Google Cloud for Games v1beta API class FetchDeploymentStateResponse.Types.DeployedClusterState.
The game server cluster changes made by the game server deployment.
Implements
IMessage<FetchDeploymentStateResponse.Types.DeployedClusterState>, IEquatable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IDeepCloneable<FetchDeploymentStateResponse.Types.DeployedClusterState>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1BetaAssembly
Google.Cloud.Gaming.V1Beta.dll
Constructors
DeployedClusterState()
public DeployedClusterState()
DeployedClusterState(FetchDeploymentStateResponse.Types.DeployedClusterState)
public DeployedClusterState(FetchDeploymentStateResponse.Types.DeployedClusterState other)
Parameter | |
---|---|
Name | Description |
other | FetchDeploymentStateResponse.Types.DeployedClusterState |
Properties
Cluster
public string Cluster { get; set; }
The name of the cluster.
Property Value | |
---|---|
Type | Description |
String |
FleetDetails
public RepeatedField<DeployedFleetDetails> FleetDetails { get; }
The details about the Agones fleets and autoscalers created in the game server cluster.
Property Value | |
---|---|
Type | Description |
RepeatedField<DeployedFleetDetails> |