Transcoder V1 API - Class Google::Cloud::Video::Transcoder::V1::SpriteSheet (v0.3.0)

Reference documentation and code samples for the Transcoder V1 API class Google::Cloud::Video::Transcoder::V1::SpriteSheet.

Sprite sheet configuration.

Inherits

  • Object

Extended By

  • Google::Protobuf::MessageExts::ClassMethods

Includes

  • Google::Protobuf::MessageExts

Methods

#column_count

def column_count() -> ::Integer
Returns
  • (::Integer) — The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.

#column_count=

def column_count=(value) -> ::Integer
Parameter
  • value (::Integer) — The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
Returns
  • (::Integer) — The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.

#end_time_offset

def end_time_offset() -> ::Google::Protobuf::Duration
Returns
  • (::Google::Protobuf::Duration) — End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are generated until the end of the output file.

#end_time_offset=

def end_time_offset=(value) -> ::Google::Protobuf::Duration
Parameter
  • value (::Google::Protobuf::Duration) — End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are generated until the end of the output file.
Returns
  • (::Google::Protobuf::Duration) — End time in seconds, relative to the output file timeline. When end_time_offset is not specified, the sprites are generated until the end of the output file.

#file_prefix

def file_prefix() -> ::String
Returns
  • (::String) — Required. File name prefix for the generated sprite sheets.

    Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

#file_prefix=

def file_prefix=(value) -> ::String
Parameter
  • value (::String) — Required. File name prefix for the generated sprite sheets.

    Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

Returns
  • (::String) — Required. File name prefix for the generated sprite sheets.

    Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg.

#format

def format() -> ::String
Returns
  • (::String) —

    Format type. The default is jpeg.

    Supported formats:

    • jpeg

#format=

def format=(value) -> ::String
Parameter
  • value (::String) —

    Format type. The default is jpeg.

    Supported formats:

    • jpeg
Returns
  • (::String) —

    Format type. The default is jpeg.

    Supported formats:

    • jpeg

#interval

def interval() -> ::Google::Protobuf::Duration
Returns

#interval=

def interval=(value) -> ::Google::Protobuf::Duration
Parameter
Returns

#quality

def quality() -> ::Integer
Returns
  • (::Integer) — The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.

#quality=

def quality=(value) -> ::Integer
Parameter
  • value (::Integer) — The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
Returns
  • (::Integer) — The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.

#row_count

def row_count() -> ::Integer
Returns
  • (::Integer) — The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.

#row_count=

def row_count=(value) -> ::Integer
Parameter
  • value (::Integer) — The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
Returns
  • (::Integer) — The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.

#sprite_height_pixels

def sprite_height_pixels() -> ::Integer
Returns

#sprite_height_pixels=

def sprite_height_pixels=(value) -> ::Integer
Parameter
Returns

#sprite_width_pixels

def sprite_width_pixels() -> ::Integer
Returns

#sprite_width_pixels=

def sprite_width_pixels=(value) -> ::Integer
Parameter
Returns

#start_time_offset

def start_time_offset() -> ::Google::Protobuf::Duration
Returns
  • (::Google::Protobuf::Duration) — Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s.

#start_time_offset=

def start_time_offset=(value) -> ::Google::Protobuf::Duration
Parameter
  • value (::Google::Protobuf::Duration) — Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s.
Returns
  • (::Google::Protobuf::Duration) — Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s.

#total_count

def total_count() -> ::Integer
Returns
  • (::Integer) — Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.

#total_count=

def total_count=(value) -> ::Integer
Parameter
  • value (::Integer) — Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
Returns
  • (::Integer) — Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.