public sealed class Schedule : IMessage<Schedule>, IEquatable<Schedule>, IDeepCloneable<Schedule>, IBufferMessage, IMessage
Reference documentation and code samples for the Game Services v1 API class Schedule.
The schedule of a recurring or one time event. The event's time span is specified by start_time and end_time. If the scheduled event's timespan is larger than the cron_spec + cron_job_duration, the event will be recurring. If only cron_spec + cron_job_duration are specified, the event is effective starting at the local time specified by cron_spec, and is recurring.
start_time|-------[cron job]-------[cron job]-------[cron job]---|end_time
cron job: cron spec start time + duration
Implements
IMessage<Schedule>, IEquatable<Schedule>, IDeepCloneable<Schedule>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
Schedule()
public Schedule()
Schedule(Schedule)
public Schedule(Schedule other)
Parameter | |
---|---|
Name | Description |
other | Schedule |
Properties
CronJobDuration
public Duration CronJobDuration { get; set; }
The duration for the cron job event. The duration of the event is effective after the cron job's start time.
Property Value | |
---|---|
Type | Description |
Duration |
CronSpec
public string CronSpec { get; set; }
The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. Cron spec specifies the local time as defined by the realm.
Property Value | |
---|---|
Type | Description |
String |
EndTime
public Timestamp EndTime { get; set; }
The end time of the event.
Property Value | |
---|---|
Type | Description |
Timestamp |
StartTime
public Timestamp StartTime { get; set; }
The start time of the event.
Property Value | |
---|---|
Type | Description |
Timestamp |