public sealed class GameServerClustersServiceClientBuilder : ClientBuilderBase<GameServerClustersServiceClient>
Reference documentation and code samples for the Game Services v1 API class GameServerClustersServiceClientBuilder.
Builder class for GameServerClustersServiceClient to provide simple configuration of credentials, endpoint etc.
Inheritance
Object > ClientBuilderBase<GameServerClustersServiceClient> > GameServerClustersServiceClientBuilderNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerClustersServiceClientBuilder()
public GameServerClustersServiceClientBuilder()
Creates a new builder with default settings.
Properties
Settings
public GameServerClustersServiceSettings Settings { get; set; }
The settings to use for RPCs, or null
for the default settings.
Property Value | |
---|---|
Type | Description |
GameServerClustersServiceSettings |
Methods
Build()
public override GameServerClustersServiceClient Build()
Builds the resulting client.
Returns | |
---|---|
Type | Description |
GameServerClustersServiceClient |
BuildAsync(CancellationToken)
public override Task<GameServerClustersServiceClient> BuildAsync(CancellationToken cancellationToken = default(CancellationToken))
Builds the resulting client asynchronously.
Parameter | |
---|---|
Name | Description |
cancellationToken | CancellationToken |
Returns | |
---|---|
Type | Description |
Task<GameServerClustersServiceClient> |
GetChannelPool()
protected override ChannelPool GetChannelPool()
Returns the channel pool to use when no other options are specified.
Returns | |
---|---|
Type | Description |
ChannelPool |