public sealed class GameServerClusterName : IResourceName, IEquatable<GameServerClusterName>
Resource name for the GameServerCluster
resource.
Namespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerClusterName(String, String, String, String)
public GameServerClusterName(string projectId, string locationId, string realmId, string clusterId)
Constructs a new instance of a GameServerClusterName class from the component parts of pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
realmId | String The |
clusterId | String The |
Properties
ClusterId
public string ClusterId { get; }
The Cluster
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
IsKnownPattern
public bool IsKnownPattern { get; }
Whether this instance contains a resource name with a known pattern.
Property Value | |
---|---|
Type | Description |
Boolean |
LocationId
public string LocationId { get; }
The Location
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
ProjectId
public string ProjectId { get; }
The Project
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
RealmId
public string RealmId { get; }
The Realm
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
String |
Type
public GameServerClusterName.ResourceNameType Type { get; }
The GameServerClusterName.ResourceNameType of the contained resource name.
Property Value | |
---|---|
Type | Description |
GameServerClusterName.ResourceNameType |
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }
The contained UnparsedResourceName. Only non-null
if this instance contains an
unparsed resource name.
Property Value | |
---|---|
Type | Description |
UnparsedResourceName |
Methods
Format(String, String, String, String)
public static string Format(string projectId, string locationId, string realmId, string clusterId)
Formats the IDs into the string representation of this GameServerClusterName with pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
realmId | String The |
clusterId | String The |
Returns | |
---|---|
Type | Description |
String | The string representation of this GameServerClusterName with pattern
|
FormatProjectLocationRealmCluster(String, String, String, String)
public static string FormatProjectLocationRealmCluster(string projectId, string locationId, string realmId, string clusterId)
Formats the IDs into the string representation of this GameServerClusterName with pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
realmId | String The |
clusterId | String The |
Returns | |
---|---|
Type | Description |
String | The string representation of this GameServerClusterName with pattern
|
FromProjectLocationRealmCluster(String, String, String, String)
public static GameServerClusterName FromProjectLocationRealmCluster(string projectId, string locationId, string realmId, string clusterId)
Creates a GameServerClusterName with the pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
.
Parameters | |
---|---|
Name | Description |
projectId | String The |
locationId | String The |
realmId | String The |
clusterId | String The |
Returns | |
---|---|
Type | Description |
GameServerClusterName | A new instance of GameServerClusterName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerClusterName FromUnparsed(UnparsedResourceName unparsedResourceName)
Creates a GameServerClusterName containing an unparsed resource name.
Parameter | |
---|---|
Name | Description |
unparsedResourceName | UnparsedResourceName The unparsed resource name. Must not be |
Returns | |
---|---|
Type | Description |
GameServerClusterName | A new instance of GameServerClusterName containing the provided
|
GetHashCode()
public override int GetHashCode()
Returns a hash code for this resource name.
Returns | |
---|---|
Type | Description |
Int32 |
Parse(String)
public static GameServerClusterName Parse(string gameServerClusterName)
Parses the given resource name string into a new GameServerClusterName instance.
Parameter | |
---|---|
Name | Description |
gameServerClusterName | String The resource name in string form. Must not be |
Returns | |
---|---|
Type | Description |
GameServerClusterName | The parsed GameServerClusterName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
Parse(String, Boolean)
public static GameServerClusterName Parse(string gameServerClusterName, bool allowUnparsed)
Parses the given resource name string into a new GameServerClusterName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerClusterName | String The resource name in string form. Must not be |
allowUnparsed | Boolean If |
Returns | |
---|---|
Type | Description |
GameServerClusterName | The parsed GameServerClusterName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
allowUnparsed
is true
.
ToString()
public override string ToString()
The string representation of the resource name.
Returns | |
---|---|
Type | Description |
String | The string representation of the resource name. |
TryParse(String, out GameServerClusterName)
public static bool TryParse(string gameServerClusterName, out GameServerClusterName result)
Tries to parse the given resource name string into a new GameServerClusterName instance.
Parameters | |
---|---|
Name | Description |
gameServerClusterName | String The resource name in string form. Must not be |
result | GameServerClusterName When this method returns, the parsed GameServerClusterName, or |
Returns | |
---|---|
Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
TryParse(String, Boolean, out GameServerClusterName)
public static bool TryParse(string gameServerClusterName, bool allowUnparsed, out GameServerClusterName result)
Tries to parse the given resource name string into a new GameServerClusterName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerClusterName | String The resource name in string form. Must not be |
allowUnparsed | Boolean If |
result | GameServerClusterName When this method returns, the parsed GameServerClusterName, or |
Returns | |
---|---|
Type | Description |
Boolean |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
allowUnparsed
is true
.
Operators
Equality(GameServerClusterName, GameServerClusterName)
public static bool operator ==(GameServerClusterName a, GameServerClusterName b)
Parameters | |
---|---|
Name | Description |
a | GameServerClusterName |
b | GameServerClusterName |
Returns | |
---|---|
Type | Description |
Boolean |
Inequality(GameServerClusterName, GameServerClusterName)
public static bool operator !=(GameServerClusterName a, GameServerClusterName b)
Parameters | |
---|---|
Name | Description |
a | GameServerClusterName |
b | GameServerClusterName |
Returns | |
---|---|
Type | Description |
Boolean |