public sealed class GameServerClusterName : IResourceName, IEquatable<GameServerClusterName>
Reference documentation and code samples for the Game Services v1 API class GameServerClusterName.
Resource name for the GameServerCluster
resource.
Namespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GameServerClusterName(string, string, string, string)
public GameServerClusterName(string projectId, string locationId, string realmId, string clusterId)
Constructs a new instance of a GameServerClusterName class from the component parts of pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
realmId | string The |
clusterId | string The |
Properties
ClusterId
public string ClusterId { get; }
The Cluster
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
IsKnownPattern
public bool IsKnownPattern { get; }
Whether this instance contains a resource name with a known pattern.
Property Value | |
---|---|
Type | Description |
bool |
LocationId
public string LocationId { get; }
The Location
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
ProjectId
public string ProjectId { get; }
The Project
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
RealmId
public string RealmId { get; }
The Realm
ID. Will not be null
, unless this instance contains an unparsed resource name.
Property Value | |
---|---|
Type | Description |
string |
Type
public GameServerClusterName.ResourceNameType Type { get; }
The GameServerClusterName.ResourceNameType of the contained resource name.
Property Value | |
---|---|
Type | Description |
GameServerClusterNameResourceNameType |
UnparsedResource
public UnparsedResourceName UnparsedResource { get; }
The contained UnparsedResourceName. Only non-null
if this instance contains an
unparsed resource name.
Property Value | |
---|---|
Type | Description |
UnparsedResourceName |
Methods
Format(string, string, string, string)
public static string Format(string projectId, string locationId, string realmId, string clusterId)
Formats the IDs into the string representation of this GameServerClusterName with pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
realmId | string The |
clusterId | string The |
Returns | |
---|---|
Type | Description |
string | The string representation of this GameServerClusterName with pattern
|
FormatProjectLocationRealmCluster(string, string, string, string)
public static string FormatProjectLocationRealmCluster(string projectId, string locationId, string realmId, string clusterId)
Formats the IDs into the string representation of this GameServerClusterName with pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
realmId | string The |
clusterId | string The |
Returns | |
---|---|
Type | Description |
string | The string representation of this GameServerClusterName with pattern
|
FromProjectLocationRealmCluster(string, string, string, string)
public static GameServerClusterName FromProjectLocationRealmCluster(string projectId, string locationId, string realmId, string clusterId)
Creates a GameServerClusterName with the pattern
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
.
Parameters | |
---|---|
Name | Description |
projectId | string The |
locationId | string The |
realmId | string The |
clusterId | string The |
Returns | |
---|---|
Type | Description |
GameServerClusterName | A new instance of GameServerClusterName constructed from the provided ids. |
FromUnparsed(UnparsedResourceName)
public static GameServerClusterName FromUnparsed(UnparsedResourceName unparsedResourceName)
Creates a GameServerClusterName containing an unparsed resource name.
Parameter | |
---|---|
Name | Description |
unparsedResourceName | UnparsedResourceName The unparsed resource name. Must not be |
Returns | |
---|---|
Type | Description |
GameServerClusterName | A new instance of GameServerClusterName containing the provided
|
GetHashCode()
public override int GetHashCode()
Returns a hash code for this resource name.
Returns | |
---|---|
Type | Description |
int |
Parse(string)
public static GameServerClusterName Parse(string gameServerClusterName)
Parses the given resource name string into a new GameServerClusterName instance.
Parameter | |
---|---|
Name | Description |
gameServerClusterName | string The resource name in string form. Must not be |
Returns | |
---|---|
Type | Description |
GameServerClusterName | The parsed GameServerClusterName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
Parse(string, bool)
public static GameServerClusterName Parse(string gameServerClusterName, bool allowUnparsed)
Parses the given resource name string into a new GameServerClusterName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerClusterName | string The resource name in string form. Must not be |
allowUnparsed | bool If |
Returns | |
---|---|
Type | Description |
GameServerClusterName | The parsed GameServerClusterName if successful. |
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
allowUnparsed
is true
.
ToString()
public override string ToString()
The string representation of the resource name.
Returns | |
---|---|
Type | Description |
string | The string representation of the resource name. |
TryParse(string, out GameServerClusterName)
public static bool TryParse(string gameServerClusterName, out GameServerClusterName result)
Tries to parse the given resource name string into a new GameServerClusterName instance.
Parameters | |
---|---|
Name | Description |
gameServerClusterName | string The resource name in string form. Must not be |
result | GameServerClusterName When this method returns, the parsed GameServerClusterName, or |
Returns | |
---|---|
Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
TryParse(string, bool, out GameServerClusterName)
public static bool TryParse(string gameServerClusterName, bool allowUnparsed, out GameServerClusterName result)
Tries to parse the given resource name string into a new GameServerClusterName instance; optionally allowing an unparseable resource name.
Parameters | |
---|---|
Name | Description |
gameServerClusterName | string The resource name in string form. Must not be |
allowUnparsed | bool If |
result | GameServerClusterName When this method returns, the parsed GameServerClusterName, or |
Returns | |
---|---|
Type | Description |
bool |
|
To parse successfully, the resource name must be formatted as one of the following:
-
projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}
allowUnparsed
is true
.
Operators
operator ==(GameServerClusterName, GameServerClusterName)
public static bool operator ==(GameServerClusterName a, GameServerClusterName b)
Parameters | |
---|---|
Name | Description |
a | GameServerClusterName |
b | GameServerClusterName |
Returns | |
---|---|
Type | Description |
bool |
operator !=(GameServerClusterName, GameServerClusterName)
public static bool operator !=(GameServerClusterName a, GameServerClusterName b)
Parameters | |
---|---|
Name | Description |
a | GameServerClusterName |
b | GameServerClusterName |
Returns | |
---|---|
Type | Description |
bool |