public sealed class GetGameServerClusterRequest : IMessage<GetGameServerClusterRequest>, IEquatable<GetGameServerClusterRequest>, IDeepCloneable<GetGameServerClusterRequest>, IBufferMessage, IMessage
Request message for GameServerClustersService.GetGameServerCluster.
Implements
IMessage<GetGameServerClusterRequest>, IEquatable<GetGameServerClusterRequest>, IDeepCloneable<GetGameServerClusterRequest>, IBufferMessage, IMessageNamespace
Google.Cloud.Gaming.V1Assembly
Google.Cloud.Gaming.V1.dll
Constructors
GetGameServerClusterRequest()
public GetGameServerClusterRequest()
GetGameServerClusterRequest(GetGameServerClusterRequest)
public GetGameServerClusterRequest(GetGameServerClusterRequest other)
Parameter | |
---|---|
Name | Description |
other | GetGameServerClusterRequest |
Properties
GameServerClusterName
public GameServerClusterName GameServerClusterName { get; set; }
GameServerClusterName-typed view over the Name resource name property.
Property Value | |
---|---|
Type | Description |
GameServerClusterName |
Name
public string Name { get; set; }
Required. The name of the game server cluster to retrieve, in the following form:
projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}
.
Property Value | |
---|---|
Type | Description |
String |
View
public GameServerClusterView View { get; set; }
Optional. View for the returned GameServerCluster objects. When FULL
is
specified, the cluster_state
field is also returned in the
GameServerCluster object, which includes the state of the referenced
Kubernetes cluster such as versions and provider info. The default/unset
value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does
not return the cluster_state
field.
Property Value | |
---|---|
Type | Description |
GameServerClusterView |